Yesterday was Size Doesn’t Matter Day, organized by Jamie Cheng from Klei, when game developers talk about how the length of a game is or isn’t important relative to its other merits. First Alex wrote his thoughts, now Anthony Flack now has his say. We’ve included links to more blogs at the end of this post.
So, it’s “Size Doesn’t Matter Day” today? A worthy topic of discussion for a game designer, if ever there was one. I don’t think I would ever say that it doesn’t matter – I’ve probably spent more time over the last ten years pondering issues of game size and game scope than any other design element – but if there is one message that I would like people to take from this discussion, it’s simply that BIGGER ISN’T NECESSARILY BETTER. A game’s size should be appropriate to the game’s form, and what constitutes an “appropriate” size may often be smaller than you think.



What Indie Games Shall We Play?
In preparation, we’re going to have something of an indie games day here on Tuesday. Our Chris does not really know the indie games world so we need to expose him to its wonders.
What games do people recommend he plays?
Suggestions so far (pulled from Twitter):
Eufloria
Braid
Samarost
Darwinia
The Life Of A Pacifist Is Often Fraught With Conflict
Limbo
Shadow Complex (is this really indie?)
Eliss
Fieldrunners
Passage
Snapshot Adventures
Blueberry Garden
Cut It
Under The Garden
Skullpogo
The Path
Don’t Shit Your Pants
ToriBash
World of Goo
Machinarium
Saut
Gesundheit
Mount & Blade
Recettear